As a player in Tubmud you are an adventurer in a medieval fantasy
setting. You can solve quests, explore the
surroundings, kill a few monsters or just chat with your fellows.
When you login for the first time, you'll start at the King Georges
Square in the City of Glandon. It is recommended that new players
read the help pages.
If you still feel lost feel free to ask other players for
help. They can show you the surroundings and can help you with your
first steps. Almost of of your equipment is persistent. That means,
that you won't lose your equipment when you leave Tubmud.
It will be saved and when you login the next time you will start
with the same equipment you had when you left Tubmud.
Your level points are the sum of your activities in solving quests, exploring the world and slaying monsters. You can see these points with the 'score' command. Dying will not lower your level. Being level 2 you can't become level 1 again. To advance to level 20 you need at least 400 level points from quests, 200 from explore and 200 from combat. As soon as you reached level 20 or higher you may become wizard or peer. Players above level 20 are called high level players.
StatsEach player has four stats defined: Str, Int, Dex and Con.
By slaying monsters you will receive both experience points (useful to raise your stats) and level points (required to advance your level). The first time you slay a certain creature your level points will go up, depending on the level of the creature. You additionally receive experience for the first kill of a monster. The more different monsters you already killed the higher is the experience if you kill a new one.
It's not necessary that you are the one who gives the monster the final blow. You may slay monsters together with other players. If you did enough damage to the monster you will also receive the level points even if you are not the one who actually killed the monster.
Of course you still receive experience points for slaying a creature more than once. This is the experience you notice immediately by typing 'score'. All other experience, the one given by quests, by exploring or by killing a monster for the first time, will be granted when you arrive on the Rocky Mouth north of Glandon. For reaching level 20 - and thus necessary for becoming a wizard - you are required to have at least 200 level points from combat.
ExploringIf you travel through this world, you will visit many interesting places and do many interesting things there. This will increase your level points. Additionally you will receive experience points for discovering new things. The more things you already discovered the higher is the experience you receive for finding something new. For becoming level 20 you need at least 200 level points from exploring.
QuestsThere are many quests in Tubmud which are just waiting for you to be solved. You can obtain information about the quests from the elemental at the southern part on the Rocky Mouth (north of Glandon).
Solving quests is one way to acquire level points (which determine your level). When you solve a quest for the first time you receive a certain amount of level points, depending on the quest's weight.
By solving quests you also receive experience. The more quests you already solved the more experience you receive for solving a new one. If you solve a quest more than once you still receive experience, but a reduced value.
In order to advance to the levels 5, 10, 15 and 20 you are required to have a minimum of level points out of quests. Currently you need 35 points for level 5, 125 for level 10, 250 for level 15 and 400 for level 20.
Tubmud also has several tiny quests which are not listed on the Rocky Mouth. They are called scenarios and are treated the same concerning level points and experience.
Read more about Tubmud's quests on the quests page.
Advancing levelsYou can advance your level at the elemental on the Rocky Mouth. To advance your level you need a certain amount of levelpoints. Additional you need Guarantors when you reach a new class. Every player starts in the class of the novices. After every fifth level of advancement he automatically enters a new class. Namely Tubmud has the following classes:
Everybody may be a guarantor. Even wizards are explicitely allowed to participate. If there are less people logged on than you would need or if they all are idle or marked as away advancement also works with less guarantors. The Rocky Mouth will tell you the exact number in that case.